Open Task Serving You, Serving Me

Véhemen

Tyrant of Zula
Officer
Member
Intelligence Access
Medical Access
Serving You, Serving Me
Sith Task

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From: Darth Véhemen
To: Powerbase
Subject: Worthy Servants

Any Sith can command fodder. A slave obeys through fear. A conscript serves through obligation. Such followers are commonplace and easily replaced. A Sith of true vision is measured not simply by the volume of servants they command, but by the quality of those who follow them.

It is therefore my will that each of you recruit a single servant to your growing powerbase.

Choose carefully. This is not to be a disposable lackey, but an individual of genuine talent and purpose whose service reflects your own philosophy and ambitions. I care less for what they are than why they have chosen to follow you.

Upon securing their loyalty, prepare a dossier detailing who they are, how they entered your service and the value they bring to your powerbase. Your choice will reveal far more about your potential than any duel or battlefield victory.

If any of your new servants appeal, I might take them into my service in exchange in return for a fair reward for the individual who found them.

Demonstrate that you are worthy of being followed. The one who recruits the best servant will be rewarded.

- V -

To decide the quality of servant you recruit, you can roll 1D10 in the #serving-you-serving-me channel on Discord and use the table below to resolve that roll, taking into account any modifiers. If you are unhappy with the outcome of your roll, each Lord may grant one re-roll to a Sith they favour.

The roll table below is intended to provide a sense of the calibre of individual your Sith is able to recruit. It is a guide rather than an exhaustive list, so the examples given should be treated as inspiration rather than strict limitations.

My recommendation is to make your roll first, then develop a concept that fits within that level of talent and influence. If you're unsure whether your idea is appropriate, simply post your dossier below in spoiler tags. I'll review it and let you know if it needs to be adjusted before it's considered final.

Once you have established the sort of servant your character would recruit, your next step would be to arrange something to tell us how this newfound relationship was formed. Ideally this should be underpinned by meaningful roleplay, but a well written story is acceptable too.

Whatever the case you should aim to create a dossier with a nice picture to tell us who your new servant is. This would be an in-character submission, so limit the scope of the dossier to what would be shared with the Dark Lord.

Roll Table

D10​
CalibreExamples
1
UnprovenStreet urchin, refugee, labourer, petty thief, untrained drifter. Little skill, but perhaps potential.
2
NoviceJunior clerk, farmhand, apprentice mechanic, dockworker, newly trained technician. Competent at basic work.
3
CapableGang member, security guard, shuttle pilot, shopkeeper, junior medic, experienced artisan. Dependable but unremarkable.
4
ProfessionalSoldier, investigator, engineer, accountant, qualified doctor, merchant captain, skilled technician. Established in their field.
5
VeteranMercenary, experienced surgeon, respected officer, intelligence analyst, master craftsman, seasoned explorer. Proven through years of success.
6
SpecialistRenowned slicer, gifted diplomat, accomplished alchemist's assistant, celebrated architect, elite pilot, successful industrialist. Rare expertise.
7
EliteSpecial forces veteran, famous physician, master engineer, influential noble retainer, renowned artist, exceptional strategist. Among the best locally.
8
ExceptionalDeadly assassin, celebrated beauty or socialite, master majordomo, famous explorer, wealthy financier, highly connected information broker. Individuals of considerable reputation.
9
RemarkableSector-famous genius, legendary bounty hunter, former Moff's advisor, industrial magnate, unrivalled duellist (non-Force), criminal kingpin. Figures whose names carry weight.
10
ExtraordinaryOne-in-a-million talent. The sort of individual powerful Lords actively compete to recruit: an unparalleled administrator, master spy, peerless surgeon, unmatched assassin, legendary companion or cultural icon - at least within the Dominion.

Modifiers

TypeBonus
Sith Incipient- 4
Sith- 2
Sith Prime+1
Servant Appears In-Game*+1
You organise some roleplay* to acquire your servant+1

* Must appear for at least an hour during core roleplay hours for the powerbase to interact with.
* Must include two player characters from the guild as a minimum.

  • This task will run until 03/09/26.
  • It's open to all Sith characters up to the rank of Sith Prime.
  • Vehemen will select one individual to reward materially.
    • This reward will be based on the dossier you post for your characters new servant.
    • The reward will be based on your characters Power rating.
  • Should he choose to poach your new lackey, you will receive some form of compensation relative to their value.
  • The primary goal here is to encourage people to create flavourful characters for their powerbase and stories for how they recruited them. But perhaps more than this, some novel encounters in-game.
 
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Calian Tarr

Member
POWERBASE SERVANT DOSSIER
SUBJECT:
Valerie Sorelle
ALIAS: “The Architect”
SPECIES: Human
AGE: 38
OCCUPATION: Executive Director
AFFILIATION: Oasis Entertainment, under the patronage of Calian Tarr
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BIOGRAPHY:
In the entertainment business of the Dominion, Valerie is, to her distaste, known as “The Architect”. She is a renowned entertainment executive and “cultural strategist”, known for her ability to turn diverse, ragtag groups of entertainment ventures into cohesive and profitable cultural powerhouses.

Born in 6 BTC into an unremarkable family of pencil pushers, Valerie from a young age showed an appreciation of culture and a deep understanding of people; as she grew up, she did not care to become a performer or an artist herself, but instead followed the path of organization and management. She not only quickly established herself as a capable producer, but a talent scout and eventually, an executive.

She was eventually recruited for Veyronis Group, where her task was to breathe life into a then-struggling entertainment division. The years that came after it quickly turned the struggling entertainment division into one of the most successful ventures at Veyronis Group and even the Dominion. This task was done by her meticulous ability in discovering and developing new talent, revitalizing their nightlife spots and encouraging tight-knit collaboration with different divisions of the company.

During this time she was given the nickname “The Architect”, largely thanks to her meticulous ability to connect seemingly unrelated ventures that can support one another and prop each other up. Artists can be discovered in nightclubs, who can become celebrities, who in turn can endorse brands which can sponsor sporting events: these ventures have made her one of the most sought after people in the entertainment industry, with both companies and individuals courting her to jump ship.

NOTABLE ACHIEVEMENTS
  • Revitalization of Veyronis Entertainment
    • A dying subsidiary of Veyronis was quickly pulled together and made profitable by Sorelle once more
  • Discovery & development of Lorell Tarius
    • A beloved popstar.
  • Project Convergence
    • Brought together the various acquisitions of Veyronis Group to support each other economically to minimize loss and gain profits.
  • Nova Grand Prix
    • Turned a small, local racing circuit into a commercial success and a social spectacle.
SKILLS AND EXPERTISE
  • Talent scouting & development
    • Excellent eye for finding who’s good at what and what needs to be done to turn them into the best version of themselves.
  • Entertainment strategy
  • Cross-industry integration
  • Brand development
  • Cultural forecasting
    • Perhaps her most valuable skill, which is being able to often know what kind of market gaps are going to appear before they are there, cashing in on it before competitors.
CIRCUMSTANCES OF RECRUITMENT AND LOYALTY
I became aware of Sorelle through my investigation on finding a suitable candidate to run Oasis Entertainment in day-to-day operations and enable its development even in my absence. Her track record not only was impressive, but I quickly noticed we shared a vision of an all encompassing entertainment empire; I reached out and was both blunt and honest.

I do not have the same resources that Veyronis can give her, but what I can offer is full autonomy: I could see that Veyronis was choking her creativity as they feared financial losses. I can provide her with resources and an entertainment empire to build from the ground-up, rather than scrounging it together from a ragtag group of acquisitions from decades ago. I pointed out the existing infrastructure of Oasis Entertainment and what it could be - so she accepted.

Her loyalty comes from a place of mutual respect; we share a vision of what Oasis could be and I trust in her impressive resume to make it happen, providing her with the resources she needs for the powerbase to thrive.
CURRENT ROLE
Sorelle currently works to develop Oasis as the executive director, given considerable autonomy over operations to determine how its current and future ventures can be integrated seamlessly.

Acquisition
 
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Mara Virnasi

RIP November 2025
Member
Arcane
Servant Dossier:

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Name: Keinan Talis
Rank: Lieutenant, Navy
Species: Human
Age: 29

History:
Keinan Talis was born into a family where service in the Navy was less a profession and more of an inheritance. For generations, the Talis name had appeared on academy rolls, officer commissions, and the plaques of decorated vessels out in the frontier worlds of the Outer Rim. His father had commanded warships, his mother had served within Naval Intelligence, and more distant relatives seemed to occupy every conceivable position between the bridge and the admiralty.

Naturally, this left little in the way of questions about where Keinan's life was headed. He entered the Naval Academy carrying both the advantages and burdens of his family name. His instructors expected excellence, his family demanded it, and Keinan quickly demonstrated that he possessed the instincts of a capable officer. He had a sharp tactical mind, remained remarkably composed under pressure, and possessed an uncanny ability to improvise when carefully prepared plans inevitably collapsed.

Unfortunately, after the loss of his wife and son during a Republic bombing raid on his homeworld, Talis became even more unhinged with his tactics and as a result, had managed to develop a record as someone with a rather loose grasp on Naval doctrine. Where another officer saw regulations, Keinan saw recommendations. Favouring deception, calculated risks, and occasionally tactics that weren't technically prohibited. During one deployment, he reportedly concealed his vessel among the wreckage of a destroyed convoy to ambush pirates. On another, with the commander in charge of the ship dead, he ignored orders to withdraw from an engagement and instead used his ship's damaged reactor signature to convince an enemy captain that his vessel was moments away from catastrophic failure. When the enemy moved in to finish them off, Keinan brought the supposedly crippled ship back to full power and attacked at point-blank range.

While his methods had worked, they also had given him a black mark on his record. Many of his victories were handed away to his superiors or to just good fortune. He had the ire of his betters and the admiration of those who served under him. Eventually his somewhat reckless actions would result in his senior officers looking for a way to remove him from their command. Promotion would reward his behaviour. Dismissal would waste an undeniably talented officer. So Lieutenant Talis was grounded for the time being.

Unofficially, everyone understood that he was being held so that his unconventional approach would cause fewer headaches for the Admiralty. Keinan was trapped in an unending loop of tedium, barely granted command over any ship larger than a small freighter and confined to ground for long periods of time in between deployment. That was until an offer arrived at his door. The offer to work for a Sith.


Notable Achievements:
  • The Convoy Wreckage Ambush — Concealed his vessel among the remains of a destroyed convoy before ambushing the pirates responsible when they returned. The manoeuvre earned him a commendation alongside a formal reprimand for unnecessarily endangering his ship.
  • The Dead Reactor Gambit — Used his vessel's damaged reactor signature to convince a pursuing enemy captain that his ship was crippled. When the enemy closed in for the kill, Talis restored full power and engaged at point-blank range, turning a near-certain defeat into victory.
  • The Three-Ship Bluff — Forced a significantly larger hostile vessel to surrender by falsifying communications traffic suggesting that a Naval task force was approaching. In reality, the supposed "task force" consisted of Talis' vessel and two lightly armed patrol ships repeatedly changing transponder identities.
  • Negotiation with Frontier Criminals — Temporarily negotiated cooperation with smugglers and other local criminal elements to obtain intelligence on a pirate fleet. Naval Command strongly objected to the arrangement; the intelligence subsequently enabled several pirate bases to be located and destroyed.

Skill & Expertise:
  • Naval tactics
  • Tactical improvisation
  • Anti-Piracy operations
  • Deception and Misdirection

Recruitment:
Sith Virnasi, with both arms still recovering from being dislocated the night before, undertook the lengthy journey to the Empire’s capital to introduce herself to the Imperial, accompanied by Prime Qute Blokk. Following what some might describe as an ‘interrogation’, Sith Virnasi offered the Imperial a place within her growing powerbase.
The exact details of their conversation remain a mystery. What is known, however, is that the Sith offered Lieutenant Talis the opportunity to lead a squad of his own once again and, perhaps with time, the chance to command a vessel of his own.

Fortunately for Sith Virnasi, the Lieutenant required little convincing. His superiors were equally receptive to the arrangement, seemingly delighted by the opportunity to have the unruly Imperial removed from under their command and dispatched somewhere far beyond their sector and, more importantly, far beyond the reach of their responsibility.
 

Markus

Member
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Name: Ernan Suryin
Occupation: Information Broker
Species: Anomid
Age: 34

Brief Biography:

Ernan was born on Yablari, and like most Anomids, he lived a very comfortable life while studying to become a starship technician like his father before him. Due to his interest, his father took him aboard his vessel, where he grew up, with few stops on various planets, learning how to interact with them and how to become accustomed to different cultures.

Eventually, once reaching his early 20s, disputes with his father over beliefs and allegiances resulted in him leaving his family and beginning to fend for himself. Using his skill in technology, and his surprisingly good people-skill gained from being on a diplomatic vessel, he entered the information business, focusing his efforts in Hutt Space.

Due to the dangers of the "industry" he was in, and having no benefactor or protection, he was forced to flee, finding his way into working with the Empire on various occasions in their efforts in the Outer Rim, offering information in exchange for credits and protection. This deal was going smoothly until he suddenly went quiet for approximately two years, with reports of the Republic and underworld organisations tracking him.


Notable Achievements:

Given his work, few of his achievements are public, but there are several noteworthy ones. The simplest way of putting it is that Ernan has provided the Empire with information that led to crucial victories in the past.

Skills and Expertise:

- Networking
- Information gathering and brokering
- Slicing and Engineering
- Blaster and Vibroweapons training


Recruitment and Current Role:

Ernan sent out an encrypted distress signal that Markus managed to catch and crack. Through encoded messages and exchanges at secluded locations, Markus and Ernan struck a deal. Markus organised a quick operation to pull Ernan out of the dangerous situation he was in, accompanied by Sith Dyze, Sith Vintaka, Incipient Venesya and Incipient Vaelis.

After a somewhat hectic operation, Markus and the group successfully extracted Ernan. Thankful to the one that cracked his encoded message and rescued him, Ernan now serves Markus as his personal information broker, using his old contacts and building an even more extensive network. In exchange, Markus offers him safety, the opportunity to work with the Dominion/Empire full-time, and access to his resources, little as they are currently.

Ernan solves one of, if not the biggest, problem Markus has. Markus is eager, likes taking initiative, chasing opportunities and solving problems. But he cannot act if he has nothing to act on. Having an information broker with tons of experience and an extensive network gives him the means to find leads worth pursuing, either for himself, or offering them to others as leverage for deals.

Loyalty:

Ernan works with Markus for several reasons, despite Markus not having as many resources to offer as others might. Ernan feels a kind of kinship with him, due to both coming to blows with their fathers and ending up in lives they did not expect. Likewise, he appreciates Markus' honesty and desire for efficiency, believing in Markus' capabilities of building a successful Powerbase which in turn, will lead to Ernan having more resources. Betting on the future.

The fact that this offers full-time work within the Empire is also a component of why he was so eager to accept. He has worked with the Empire in the past and had a fruitful relationship, so establishing a more concrete one made sense, especially with a former Imperial turned Sith that understands both worlds.
 
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Name: Bok'ko
Species: Human
Age: Late twenties by estimate.

Who he is

There is little to report, which is the point. A street addict from the Irsur district of Tobra City. Spice addict since the age of fifteen. No family on record, no trade, no education. His name does not appear in any registry I searched. They're a credit a dozen on Tobrade. While attending to unrelated business, I found him dying in an alley.

How he entered my service

I needed additional hands at my compound, so I took him. He was detoxified and nursed back to health while unconscious. When he woke, I told him plainly why he was there. I also told him he was free to leave at any time. He stayed and worked without complaint.

How his loyalty was tested

Before calling this man my servant, I removed both fear and obligation and tested what remained.

He learned in his second week that I am Sith. I never threatened him. I allowed him to work among others who serve me, so he understood his position.

When he asked whether he was truly free to go, I declared his debt for the treatment repaid by his weeks of work so that nothing bound him to me.

Then, I paid him his wages and put him on a shuttle to Tobra City. A lifelong addict, clean for one month, with more credits in hand than he has ever owned. He could have gone anywhere. Yet he ran back to the shuttle, handed my droid the credits, and asked to return to the compound.

He chose my service.

Value to my powerbase

He runs the compound's domestic work reliably, which frees my paid specialists for the work they are paid for.

He is untrained. I intend to raise him toward steward of the compound, and in time, errands in the lower districts of Tobrade. Whatever he becomes, it will be of my design.

Admittedly, I doubt he is of much interest to you personally.

Bok’ko awakes to the sound of wind and rain beating against windows. The idle hums and beeps of machinery. He wonders for a moment where it was he fell asleep again. The stench of Tobrade’s streets has been washed off of him, and that alone is strange enough to open his eyes.
A chamber of dark unfamiliar stone, lit by a few dim bulbs and the faint light of outside coming through slits near the ceiling. He feels a pinch in his wrists as he leans on them to sit upright in the bed. Narrow tubes pump fluid into his veins. A wave of fear and disgust compels him to tear them out. The machines around his bed beep in protest until he passes out again.

In his dreams he returns to images of shacks too small to fit whole families, of streets littered with filth and the never-ending search for the barest sliver of relief from hunger and pain.

When he wakes again, a woman lurks in the corner. Yellow eyes narrow as she seems to notice him stir, and she steps into the light. Heavy black armour pads out her frame. She moves panther-like, with dusky purple skin, two lekku dancing behind her.

“You’re finally awake.” He catches the irritation in her voice.

“Yes… where am I?”

“A better place. Zula IV.”

“...Why?”

“Not out of charity; I could use a few extra hands,” she allows a silence to fall. Bok’ko seeks to fill it, but can’t find the words to formulate the many questions he has.

“You’re free to leave, if that is what you’re wondering,” she continues. “Either way, report to K3NA.” Before Bok’ko has time to register the words she’s gone.

He doesn’t see the twi’lek again during the weeks that follow. He learns to perform the menial tasks K3NA, a peculiar protocol droid, demands of him: cleaning, cooking, maintenance. The compound sits somewhere in the mountains, isolated, and the handful of others living in it are nothing like him. They are paid. He cooks for them, changes their sheets, scrubs their refresher. His hands grow steadier. He has not gone this long without spice since he was fifteen.

The twi’lek, he learns, is a Sith, called Neekai’até. That fact should frighten him more than it does.
At some point Neekai’até returns and his duties put him in her study while she works. He dusts the same shelf twice. The twi’lek sets her stylus down. “You keep meaning to ask me something,” she says suddenly. Bok’ko stops and turns towards her. Many questions run through his mind, but still he fails to put them into words. “You want to know if you’re truly free to go,” she continues for him. He nods. The question had continued to confuse him throughout the weeks.

“You are. If you remained to settle some kind of debt you felt towards me after you had been nursed back to health, consider it repaid.”

“Why me?”

“I had business in Irsur. You were dying in the alley I passed. I needed hands up here. That is it.”

“Did you…” a pause until he manages to finish it. “Did you use the Force to make me stay?”

The twi’lek seems to smile with amusement. “I don’t tend to on sure bets.”

He stands there with his rag in hand.

“Would you rather it had been someone else?”

The question hangs in the air, Bok’ko finds himself unable to answer it.

“K3NA will ready a shuttle for you, if that is what you desire.”

The next morning, the shuttle door opens and Bok’ko steps out to the cold breeze of Tobrade’s air. The droid hands him a small pouch of credits. He takes it and leaves.
The quiet from the docks dies and massive buildings start to tower over him, blocking out sunlight. He passes the piles of trash. He smells the forever burning chemicals.

His feet know where they're going before he does. He has credits in his hand for the first time in years, and there is one thing credits buy a man like him in Irsur.

He passes a man sitting against a wall. His hands are steady around the pouch as he comes to a stop. He turns towards the man.

Eyes half open and seeing nothing, fingers still curled around a syringe. The scene familiar.

Then he runs. Faster than he means to. His legs burn, and the whole way one thought pushes him: that the shuttle is gone. That he took too long. He rounds the last corner. The shuttle is still there. K3NA stands at the ramp.

He holds the pouch out to the droid.

"Keep these. Can we go back?”

“That was quick.”
 
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