Specialty Priorities
None.
I. Production
Objective: Ensure Yankun has a functioning import-export system that will assist in the growth of the system; both luxury and necessity.
II. Culture
Objective: Growing Yankun’s cultural impact on the Dominion and furthering the faith and knowledge of the Sith’s conquest and rule.
III. Infrastructure and Welfare
Objective: In order to allow the population of Yankun to grow and thrive, the infrastructure needs to be tended to in all aspects of life.
None.
I. Production
Objective: Ensure Yankun has a functioning import-export system that will assist in the growth of the system; both luxury and necessity.
- Slavery
- Slaving Guild HQ or Offices
- Training centres for slaves and/or overseers
- Slave import (inside and outside of the Empire)
- Auction houses, trade ports
- Slavery-specific technological development
- Industrialization of natural resources
- Import and export services on and off world
- General industry and technological progression
- Development for planetary self-reliance
- Natural Resources
- Farms, agriculture, fisheries, animal husbandry, abattoirs
- Water purification systems
- Raw materials such as metals, timber, medical flora
- Luxury materials such as gemstones, pearls, furs, exotic animals
II. Culture
Objective: Growing Yankun’s cultural impact on the Dominion and furthering the faith and knowledge of the Sith’s conquest and rule.
- Institutions
- Historical: museums, archaeologists, restoration centres, archives
- Knowledge: Libraries, art galleries, artisan guilds
- Performative: Theatres, amphitheatres, plazas, auditoriums, zoos
- Faith
- Cathedrals, churches, shrines, acropolis, convents
- Burial grounds, graveyards/necropolis
- Heretical countermeasures, inquisitors
III. Infrastructure and Welfare
Objective: In order to allow the population of Yankun to grow and thrive, the infrastructure needs to be tended to in all aspects of life.
- Hospitals & Healthcare
- Clinics, hospitals, morgues, asylums
- Research facilities and laboratories
- Housing and Labour
- Apartment blocks, hotels, housing for different social classes
- Basic amenities: grocery stores, malls, bazaars, marketplaces, bathhouses, and similar construction for labourers
- Power, Travel, & Communication
- Power stations, dams, communication arrays
- Spaceports, landing zones, railways, roadwork, starships
- Transmission towers, HoloNet broadcast stations, news outlets
- Waterways, ships (waterbound), sewage systems and other simple infrastructure
Anything outside of the scope of the above is more than welcomed, whether approaching the governor to arrange it or not. Anything specialized outside of the three main concepts for the world will be set above them all, which means that they are prioritized beyond anything else at that time. Furthermore, players who want help to flesh out an idea or create one are also welcomed in the DMs and IC comms of the current governor.
This is a helping hand, not a ruleset!
This is a helping hand, not a ruleset!
