Open Task Welcome to the Gala

Rhôzan

Sub Officer
Member
Arcane
StatValue
Influence12
Conversation4 (5)
Dancing1 (0)
Evasion3 (3)
Presence4 (9)

Adjustments
Pureblood (+1 Presence / -1 Evasion)
Riding Solo (+1 Evasion / -1 Dancing)
Brains over Brawn (+1 Conversation)
Physical Wreck (+1 Presence / -1 Conversation)
Refined (+1 Conversation / -1 Presence)
Peacock (+1 Conversation / +1 Dancing)
Dressed to Opress (-1 Conversation / -1 Dancing / +4 Presence)

Outfit
The Lord Artificer is sporting a form-fitting tunic, waistcoat, overcoat and cloak combination that fits together seamlessly like overlapping plates of armour. Similarly, the materials contained within the bulk of the outfit, such as hypercloth, thermoweave, durafiber and elastex, are more typically found in combat gear than evening wear. However, where no expense has been spared is within the garments accents. The threading running the length of the coat is made from pure silver, with additional flecks scattered throughout the high shoulder flairs and collar. The exterior casings of his cybernetics have undergone electroplating to give them a silver finish to match. The various buttons and clasps are adorned with Beolars diamonds which are more typically used in heavy mining drills than in jewellery.

The high collar reaches up to be exactly level with the Lord's eyeline to accentuate the red tone of his skin against the muted, rich purple of the the rest of his attire. As attention is being drawn to Lord Rhozan's fairly gruesome crypt-keeper-esque facial features, an additional accessory has been added to the gala outfit to replace his usual weather-beaten leather eyepatch.​


Encounters

EncounterRollScore
Encounter 12Presence 5s+4
Encounter 19Conversation 4s+5
Encounter 7Dancing Autofail-1
 
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Kalariax

Member
StatValue
Influence4
Conversation1 (0)
Dancing0 (-1)
Evasion1 (3)
Presence2 (3)

Adjustments

Brawn over Brains
You're an Operative
Riding Solo
Authentic

Outfit


While a reasonably priced coat is worn, Kal has unsurprisingly opted for a choice of sleek gear beneath his attire. Though blatantly armed under the coat, it was at least a ceremonial option that matched his outfit. A fashion marriage between Huttese hunter and Imperial socialite. For better or worse; it is uniquely Kal.

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Encounters


EncounterRollScore
 

Tiln'anar

Member
Intelligence Access
StatValue
Influence1
Conversation0 (-1)
Dancing0 (-1)
Evasion0 (2)
Presence1 (0)

Adjustments
You're an Operative
Riding Solo
Authentic


Outfit
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True to Catyn's style when she's allowed to choose her own clothing, the outfit consists of a set of hot-pants, a stylized military jacket, and a skirt tucked into the wasteband. As ever she sports a pair of combat boots with her legs entirely bare.


Encounters
EncounterRollScore
Encounter 20Conversation 4s-3
Encounter 14Dancing 3s-2
Encounter 4Dancing 1s (Auto refusal)-1
 
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Y'vass

Officer
Member
Intelligence Access
Arcane
Stat​
Value​
Influence15
Conversation7
Dancing8
Evasion1
Presence4

Adjustments

Pureblood: +1 Presence / -1 Evasion
Bring a Date (Véhemen): +1 Dancing / -1 Evasion
Brains over Brawn: +1 Conversation
I'm your private dancer (Véhemen): +2 Dancing
Refined: +1 Conversation / -1 Presence
Dressed to Impress: +1 Conversation / +1 Dancing

Outfit

The Lord Dulenir has opted for Ridges On Show. Clad in heavy, luxurious, and clearly expensive jet black velvet, the dress draping the Pureblood is slit high on the leg - almost scandalously so - with a keyhole style opening in the front and a low back, showing the ridges adorning both chest and spine.

The ensemble is beautifully embellished with thread of what seems to be real silver, glinting in the light with tiny, carefully set gemstones to adorn areas of heavier embroidery. There is also a subtle glow to some of the lines of embroidery, picked out using silk spun from some of Verdanis' arachnids.

A thin layer of sheer fabric overlays the heavy skirt, providing an additional layer of movement.

Silver heels, and heavy diamond earrings finish the outfit.

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Encounters

Encounter​
Roll​
Score
Encounter 7Dancing 5+3
Encounter 4Dancing 2+2
Encounter 10Presence 2+3
 
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Véhemen

Tyrant of Zula
Officer
Member
Intelligence Access
Medical Access
The Varrow Estate Gala Venue
Writing Inspiration

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The Grand Hall

The Grand Hall is the heart of the estate, a towering chamber of obsidian and black stone, its vaulted ceiling alive with the fractured light of massive crystal chandeliers. The centre is a vast dance floor, broad enough for fifty to a hundred couples to sweep across at once, while hundreds more look on. Around the edges, servants circulate with trays of drinks, never letting a hand go empty. A polished bar counter at one end ensures refreshments are always close at hand.

Tiered galleries rise above the floor, offering viewing points for those who prefer to observe rather than participate. High pillars hold aloft banners of House Varrow, each one lit, so the sigil seems to float above the guests. At the far end, the dais presides, draped in banners, where Lord Varrow himself watches.

Alcoves and Side-Halls

The edges of the hall are lined with heavy curtains, concealing alcoves and connecting corridors. Alcoves are furnished with benches, carved tables, and velvet drapery, luxurious yet shadowed, inviting guests to whisper without interruption. Corridors branch into side-halls, their walls hung with Sith reliefs and dim sconces. Guards patrol these spaces discreetly, their polished boots echoing faintly.

Balconies

Stone balconies and galleries overlook both the Grand Hall and the gardens. From here, the privileged watch the crowd below, speaking in hushed tones as they lean over carved railings. The balconies are perfect for voyeurs, strategists, or those who prefer to be seen only when they choose.

The Lesser Halls

Several richly appointed chambers open from the main floor:
  • The Varrow Bar: A grand, mirror-backed chamber of polished counters and rare vintages.
  • The Dining Hall: Long banquet tables dressed in black and gold, laden with delicacies from across the Empire.
  • The Salon: A quieter space of cushioned chairs, low tables, and warm lamplight, suited to murmured confidences.
  • The Cloakroom: Near the entrance, a spacious chamber where cloaks, capes, and even weapons are taken, logged, and stored by attentive servants. The space is opulent, but also heavily guarded. No item is misplaced without intent.
The Gardens

Beyond tall arched doors stretch the estate gardens, one of the estate’s greatest wonders. Vast and enclosed under a domed glass canopy, the gardens span several terraces of winding paths, fountains, and sculpted groves. Bioluminescent flora glow faintly, casting an otherworldly light across stone benches and shaded pavilions. The space is large enough to hold gatherings of its own, though the secluded corners are equally ideal for private words or assignations. From the balconies above, the view of the gardens beneath the lightning-lashed Kaasian sky is breathtaking.

The Dais

The dais looms at the far end of the Grand Hall, three shallow steps of black stone rising above the floor. Draped in Varrow’s banners, it serves as throne and stage alike. From here, Lord Varrow commands the room, summoning guests at his whim. To stand upon it is to feel the full weight of a hundred eyes.

Practical Luxury

The estate is designed for comfort as well as spectacle:
  • Lavish bathrooms for men and women are easily accessible, with marble sinks, gilt mirrors, and discreet attendants ensuring order.
  • Guards in ceremonial dress patrol silently, visible enough to remind guests of security without disturbing the air of refinement.
  • Servants in scarlet and black livery flow ceaselessly through the halls with drinks and trays of delicacies, their presence a quiet rhythm beneath the music and conversation.
 

Véhemen

Tyrant of Zula
Officer
Member
Intelligence Access
Medical Access
Dressed For....

The following have been selected to receive a "Dressed For..." modifier.

Dressed to Impress

Anairith​
Kaius​
Mara​
Y'vass​
Dressed to Oppress

Naencie​
Qute​
Rhozan​
Re-rolls...

Each player is allowed one re-roll. You can use this to re-roll your scenario or a challenge. But the limit is one re-roll for the entire Task.

Making your rolls...
  • In the #gala-rolling channel, you will roll for your first scenario, look it up in the list and then resolve it.
  • You will then roll for your second scenario and resolve it.
  • You will then roll your third scenario and resolve it.
  • If at any point you wish to use your re-roll, you must state in that channel you are using the re-roll and proceed to roll it.
Expect to Fail...

We're roleplaying a bunch of modest Sith and Operatives from the fringes of the Empire, we're meant to be out of place in this sort of scenario. Even if your character is suave and charming by Dominion standards, we're minnows of the Empire. Failure makes sense.

What should make the experience enjoyable is working out how your character negotiates these challenges, tried to maintain their dignity in face of hostility. But if you score some wins, great!

Update your template

Once you've rolled and resolved your scenarios, please update your template to say which encounter/scenario you experienced, what you rolled and what the score was. If the powerbase ends with a positive score, maybe we'll prove we're not the pathetic bunch of miscreants they think we are.

Writing up your encounters

Once all the mechanics are done, you have until the 12th of October to write up your experiences and post them below. You can write them individually, or as a duo (if you have a date) but you are limited to 750 words per character (so dates could write 1,500). This is because some poor fuck needs to read them all and decide prizes... If you want to write more, that's fine, but please post it in the story sub-forum.

There'd be several hundred people at the gala, so each encounter can be unique. The scenarios are as generic as possible to allow as much scope for you to tailor things, but they should broadly match the scenario.

The only named character is Lord Varrow, and your encounters with him ought to reflect the fact he's an aloof sort and not likely to be too generous to your character.

Prizes

Decisions on who gets any sort of prize will come at the end of the month. The prizes will be decided based on the written up encounters, with no specific criteria beyond them being enjoyable and engaging entries that represent your character.

The prizes are not necessarily coming from the Dark Lord, it may be from someone you impressed, or perhaps someone you amused. Maybe someone sends you something to embarrass you further? We'll see!
 

Véhemen

Tyrant of Zula
Officer
Member
Intelligence Access
Medical Access
Gala Scenarios

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Description

The music softens as a noble raises their goblet high, calling for a toast that echoes across the hall. Yet, as they flourish the cup, their grip falters. A ribbon of dark red wine arcs through the air, splashing down perilously close to your attire. A small cluster of nearby guests fall silent, their eyes fixed on you rather than the clumsy noble. Will you let this moment stain more than fabric, or will you turn it into a display of composure?

Challenge
  • Presence (Target 1) – Stand firm and make the accident look beneath your notice.
  • Evasion (Target 1) – Slip aside so smoothly it looks intentional.
Success (2 Points)
  • Presence: You do not flinch. With an almost imperious stillness, you allow the moment to pass as if the accident were irrelevant. The chuckles of the crowd fade quickly under your gaze.
  • Evasion: You move in a smooth, practiced motion, avoiding the spill entirely. To those watching, it looks as though you anticipated the blunder.
Failure (-1 Point)
  • Presence: You stiffen awkwardly, lips tightening, betraying that the slip unsettled you. Smirks ripple through the crowd.
  • Evasion: You move too late. The stain marks your attire, and though you try to brush it off, the amusement of others lingers longer than the wine itself.

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Description

As the orchestra strikes into a livelier rhythm, the dance floor swells with motion. A young aristocrat, flushed with wine and nerves, mistakes you for their intended partner and seizes your hand. Before you can react, you are swept onto the polished floor. Conversations hush as eyes turn to watch how you will handle the unexpected intrusion. What began as a blunder could become a spectacle or a humiliation.

Challenge
  • Dancing (Target 1) – Match the rhythm and turn the accident into a display of elegance.
  • Evasion (Target 1) – Withdraw with grace, leaving no offence behind.
Success (2 Points)
  • Dancing: You flow effortlessly into the steps, transforming the clumsy mistake into a performance of poise. Onlookers murmur approval, impressed by your grace under pressure.
  • Evasion: With a warm smile and light touch, you disentangle yourself, offering a polite word before stepping aside. The incident vanishes as quickly as it began.
Failure (-1 Point)
  • Dancing: You falter, losing the rhythm. The aristocrat leads you instead, and whispers ripple across the hall at your misstep.
  • Evasion: Your withdrawal is abrupt, leaving the noble flustered and embarrassed. The watching crowd interprets your sharpness as discourtesy.

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Description

You are stopped near a velvet-draped alcove by an Imperial Admiral, resplendent in ceremonial dress uniform. Their voice carries as they launch into a long-winded account of tariffs, fleet budgets, and supply requisitions. Their words drone on with suffocating weight, and a few nearby guests pause to watch how you will endure or escape. This is not a duel of blades, but of patience, or guile.

Challenge
  • Conversation (Target 1) – Endure the tedious account with feigned interest, offering the right replies.
  • Evasion (Target 1) – Slip free with a convincing excuse.
Success (2 Points)
  • Conversation: You respond at just the right moments, with nods and brief comments that convince the Admiral you value their tale. When you move on, it looks as though you have secured a small but useful ally.
  • Evasion: You seize a natural pause to excuse yourself for a dance, for another meeting, for a duty elsewhere. The Admiral barely notices your departure, and you leave with dignity intact.
Failure (-1 Point)
  • Conversation: A sigh escapes you, or your eyes wander. The Admiral’s voice sharpens with offence, and those nearby take note of the disrespect.
  • Evasion: Your attempt to depart is clumsy, perhaps too abrupt or transparent. The Admiral clamps down, forcing you to remain, and others laugh quietly at your failed escape.

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Description

The music softens into a stately rhythm, and an older guest of some importance — well-connected, but decidedly unattractive and lecherous — steps forward and offers you their hand. The invitation is public, and refusing risks offence, but to accept means enduring their clammy grip as they draw you onto the floor. As the dance begins, their hand begins to wander ever so slightly lower than propriety allows, lingering in ways that make the watching crowd exchange knowing looks.

Challenge
  • Dancing (Target 1) – Handle the moment with grace, disguising the impropriety as part of the dance.
  • Refusal – You may refuse the invitation outright, but you will automatically suffer the penalty.
Success (2 Points)
  • Dancing: You maintain perfect composure, guiding the dance with such poise that the wandering hand seems almost accidental. The crowd notes your elegance, and the important guest leaves satisfied.
Failure (-1 Point)
  • Dancing: You falter, your discomfort plain. The guest departs smirking, and the audience chuckles at your expense.
  • Refusal: You decline too sharply, and though the guest masks their offence, the crowd whispers at your discourtesy.

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Description

The music swells and the polished marble floor gleams beneath your boots. As you move across the hall, your foot catches slightly on the slick surface. The stumble is brief, but enough to draw the attention of those nearby. In a chamber where every gesture is measured, how you recover now may say more about you than the misstep itself.

Challenge
  • Presence (Target 2) – Mask the stumble with sheer composure, as though it never happened.
  • Dancing (Target 1) – Twist the misstep into a fluid turn, making it appear intentional.
Success (2 Points)
  • Presence: You hold your posture so firmly that the slip appears trivial. A raised chin and steady gaze leave little for others to mock.
  • Dancing: With a deft spin, you make the stumble look like part of the rhythm. Some even applaud, convinced they witnessed deliberate flair.
Failure (-1 Point)
  • Presence: Your attempt at stillness is too rigid, betraying that you noticed the mistake. Amusement flickers through the crowd.
  • Dancing: The attempted recovery is clumsy, and it is obvious the stumble was no performance. A ripple of quiet laughter follows in your wake.

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Description

As you pass a circle of Sith, their laughter cuts through the hall. One of them, dressed in crimson robes and surrounded by peers, lets slip a remark just loud enough to be heard: “Even among such company, there are always those who do not belong.” The group falls silent, waiting to see if you will rise to the bait. Do you answer the insult, or allow it to stand?

Challenge
  • Presence (Target 1) – Stare them down and project authority that silences the insult.
  • Conversation (Target 2) – Turn their remark back upon them with sharper wit.
Success (3 Points)
  • Presence: You fix them with a steady, cold gaze. The laughter dies as unease ripples through the group. No one doubts you can endure such slights.
  • Conversation: Your retort is swift, cutting deeper than their barb. The circle breaks into uneasy laughter, this time at your opponent’s expense.
Failure (-1 Point)
  • Presence: Your glare falters, or you hesitate a moment too long. The circle smirks knowingly, the remark struck home.
  • Conversation: Your attempt at a reply falls flat, weak or misplaced. The Sith’s smirk widens, and the crowd remembers your stumble more than their insult.

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Description

The orchestra shifts into a faster, sharper rhythm, and a Sith steps boldly onto the floor. Their eyes lock on you, and with a predatory smile they seize your hand, sweeping you into a sudden contest of steps. The surrounding dancers part quickly, leaving you exposed in the centre of the hall. This is not a polite invitation — it is a challenge.

Challenge
  • Dancing (Target 2) – Match their pace and turn the duel into a performance of your own.
Success (3 Points)
  • Dancing: You move with precision, meeting their steps beat for beat. What began as their stage soon becomes shared, and murmurs of approval ripple through the watching crowd.
Failure (-1 Point)
  • Dancing: You falter under the sudden pressure, stumbling as your partner drives you across the floor. The duel ends with their smirk and the crowd’s knowing laughter.

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Description

You pass close to a velvet-draped alcove where two officials murmur in hushed tones. One catches your eye and beckons you closer. The conversation is dangerous: half-veiled criticisms of the Empire’s leadership, hints at seditious thought. Whether you stay or withdraw, the decision will not go unnoticed.

Challenge
  • Conversation (Target 1) – Join the whispering with clever words that neither condemn nor incriminate you.
  • Evasion (Target 2) – Slip away with tact before your silence is interpreted as agreement.
Success (3 Points)
  • Conversation: You speak with measured ambiguity, leaving both sides unsure of your true leanings but impressed by your poise. The exchange paints you as clever and cautious.
  • Evasion: You withdraw with a perfectly timed excuse, so natural that suspicion never touches you. The crowd sees only a guest called elsewhere.
Failure (-1 Point)
  • Conversation: You say too much or too little, and one of the officials frowns sharply. Your words may be remembered by the wrong ears.
  • Evasion: Your attempt to leave is too abrupt. The hushed talk ends as eyes follow your back, suspicion growing with each step.

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Description

A potential rival approaches, their tone honeyed and smile wide as they shower you with praise. But their words are edged, each compliment daring you to outdo them in return. A small circle forms around you both, eager to see which tongue proves sharper.

Challenge
  • Conversation (Target 2) – Match their flow with wit that draws laughter to your side.
  • Presence (Target 1) – End the contest with nothing more than your bearing, silencing the game outright.
Success (3 Points)
  • Conversation: Your words flow smoothly, a retort here, a flourish there. The circle laughs with you, and your newfound rival is left smiling thinly.
  • Presence: You do not play their game. With calm, unyielding posture, you make their words falter in the air. The crowd shifts their attention back to you.
Failure (-1 Point)
  • Conversation: You stumble over your words or repeat their sentiment clumsily. The laughter is polite, but not for you.
  • Presence: You attempt to project dominance but fail to carry the weight. Your rival’s smile grows, and the crowd follows their lead.

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Description

A ripple of laughter breaks nearby as a potential future rival steps forward, eyes narrowing as they cast a barbed remark at your attire or your manner. Their voice carries just far enough for others to hear, and heads turn to watch your response. This is no simple slight, it is a public test, one that could cement your image or tarnish it.

Challenge
  • Presence (Target 2) – Stare them down, letting your bearing alone silence the insult.
  • Evasion (Target 2) – Turn aside the moment with a cutting dismissal or polite withdrawal.
Success (3 Points)
  • Presence: You meet their gaze with cold, unwavering confidence. The potential rival falters, their remark falling flat as the crowd’s amusement shifts in your favour.
  • Evasion: You respond with effortless indifference, making the insult seem beneath you. The crowd interprets it as your new rival reaching too far.
Failure (-1 Point)
  • Presence: You try to project authority, but your hesitation betrays you. The newly established rival smirks, and the watching crowd echoes their disdain.
  • Evasion: Your attempt to slip away comes off as retreat. The new rival’s laughter rings louder, and others share in it.

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Description

As the evening deepens, a handsome young guest approaches, his smile confident and his voice smooth. With little preamble, he leans close and whispers an offer of passion after the gala. The approach is bold — perhaps too bold — and a number of nearby eyes are already watching with keen amusement. Do you indulge the flirtation, deflect it with words, or slip away before tongues wag further?

Challenge
  • Conversation (Target 2) – Turn the exchange into a playful game of words that leaves you untarnished.
  • Evasion (Target 3) – Withdraw gracefully, denying the advance without causing offence.
  • Acceptance – You may choose to accept, gaining 3 Points automatically, but be warned: such indulgence will almost certainly spark gossip.
Success (4 Points)
  • Conversation: You parry the suitor’s words with charm or cutting wit, leaving the crowd laughing with you rather than at you.
  • Evasion: With a knowing smile or gentle dismissal, you step away. The suitor bows, thwarted but not insulted, and the watching crowd sees you remain untouchable.
  • Acceptance: You lean in, making no effort to hide your decision. The suitor departs satisfied, while whispers spread. Some admire your boldness, others question your restraint.
Failure (-2 Points)
  • Conversation: Your words stumble, leaving you either too harsh or too meek. The suitor departs laughing, and the crowd echoes him.
  • Evasion: Your retreat is awkward, too sharp or too clumsy. The suitor smirks knowingly, and the crowd takes the scene as your embarrassment.

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Description

A heavy velvet curtain parts, and a Sith steps into your path, drawing you aside into the shadows of a private alcove. Their voice is low, their words probing, as they test your convictions with a dangerous question about loyalty, ambition, or the nature of power itself. The hush of the hall seems to lean in, waiting for how you will respond.

Challenge
  • Conversation (Target 2) – Answer with words sharp enough to withstand their scrutiny.
  • Presence (Target 2) – Make it clear without a word that you are not one to be pressed.
Success (4 Points)
  • Conversation: Your reply is measured yet daring, leaving the Sith unable to twist your words against you. The crowd notes you as quick of tongue and firm of mind.
  • Presence: You do not need to answer. Your sheer bearing pushes the question back upon them, forcing silence as they withdraw with a grudging nod.
Failure (-2 Points)
  • Conversation: Your answer falters, too cautious or too bold, and the Sith departs with a thin smile that promises your words will not be forgotten.
  • Presence: You attempt to project dominance, but the weight of their stare overwhelms you. The curtain falls back, and the crowd whispers of your unease.

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Description

Two Imperial dignitaries stand in the middle of the hall, their voices raised in heated disagreement. The crowd begins to circle, eager for drama. Suddenly, both turn and beckon you forward, insisting that you arbitrate their quarrel. It is a dangerous spotlight, to choose is to take sides, but to refuse risks appearing indecisive or weak.

Challenge
  • Conversation (Target 2) – Defuse the quarrel with words that soothe both parties.
  • Evasion (Target 3) – Slip away with humour or tact, turning the attention elsewhere.
Success (4 Points)
  • Conversation: With calm, clever words, you turn their anger into laughter, or else leave both sides believing you quietly favoured them. The crowd applauds your skill.
  • Evasion: You turn the quarrel aside with a light remark or distraction, sliding out of the spotlight. Onlookers chuckle, impressed you escaped the trap.
Failure (-2 Points)
  • Conversation: Your words stumble, pleasing neither party. Their anger simmers hotter, and the crowd blames you for worsening the quarrel.
  • Evasion: Your excuse is too transparent, and both dignitaries scowl as you depart. The crowd murmurs of cowardice.

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Description

The orchestra swells into a stately tune, the Kaasian waltz, a traditional dance known to all born of the capital but few outsiders. A noble gestures towards you with a mocking smile, inviting you to join them in front of the hall. Dozens of eyes turn, eager to see if you can master the steps of their heritage.

Challenge
  • Dancing (Target 3) – Perform the waltz flawlessly, proving yourself equal to Kaasian grace.
Success (4 Points)
  • Dancing: You flow into the waltz with elegance, each step deliberate and measured. The crowd murmurs in appreciation, some grudgingly impressed, others even applauding.
Failure (-2 Points)
  • Dancing: You falter mid-step, missing the rhythm or colliding with your partner. The mistake is obvious, and the laughter that follows is not kind.

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Description

The orchestra swells and, without warning, the surrounding dancers draw back, forming a circle around you. The music slows, the chandeliers gleam brighter, and suddenly you are in the centre of the polished marble floor. Every eye in the hall turns toward you, expectant, curious, even mocking. This is no accident, the spotlight is upon you, and now is the moment to prove your grace and presence before all.

Challenge
  • Dancing (Target 2) – Step into the rhythm with elegance, turning the sudden performance into a display of skill.
  • Presence (Target 3) – Command the circle with posture and poise, making the spotlight itself your stage.
Success (4 Points)
  • Dancing: You glide into the steps with perfect timing, each motion flowing with controlled beauty. The crowd erupts into murmurs of admiration, impressed that you turned the trap into triumph.
  • Presence: You stand tall, every gesture deliberate, every glance commanding. You need not move much at all, the silence of the circle speaks of your power.
Failure (-2 Points)
  • Dancing: You falter under the weight of the gaze, stumbling or missing a beat. The silence breaks into quiet laughter, and the spell shatters.
  • Presence: You try to hold firm, but hesitation or uncertainty creeps in. The crowd sees not dominance but discomfort, and whispers spread quickly.

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Description

As conversation ebbs, a silver-tongued dignitary raises their voice, drawing others near. With a smile sharp as a blade, they turn to you and press: “Surely you agree?” All eyes fall upon you as they outline a cause or factional stance. To agree risks alienating rivals; to disagree risks making enemies. How you answer will echo long after the gala ends.

Challenge
  • Conversation (Target 4) – Deflect their trap with clever words that satisfy without committing.
  • Presence (Target 3) – Command the moment with authority that ends the questioning outright.
Success (5 Points)
  • Conversation: Your reply is subtle yet clear, so balanced that no side can twist it against you. The crowd admires your finesse.
  • Presence: With a tone of iron, you shut down the dignitary’s ploy. The room recognises your strength of will, and whispers follow in your favour.
Failure (-2 Points)
  • Conversation: You falter, your words clumsy or revealing. Whispers spread, and your name is tied to a stance you never intended.
  • Presence: You try to project authority, but your voice or bearing wavers. The dignitary smiles thinly, having scored their point at your expense.

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Description

As you cross the hall, a voice rings out from a knot of guests: “I know you… don’t I?” The speaker, a sharp-tongued aristocrat, steps closer with a sly smile, claiming to recognise you from a half-whispered scandal. Their tone drips with false innocence, but the words carry just enough weight to turn heads. The crowd waits eagerly to see if you can silence the claim or slip free before it sticks.

Challenge
  • Presence (Target 3) – Confront the speaker with enough authority to silence their accusation.
  • Evasion (Target 4) – Deflect or withdraw so smoothly that the claim never takes hold.
Success (4 Points)
  • Presence: You stare them down with cold fire, your bearing so commanding that the claim crumbles on their tongue. The crowd shifts uneasily, realising the folly of mocking you.
  • Evasion: With a quick turn of wit or a perfectly timed retreat, you glide away before the scandal can be repeated. The crowd is left with only half a story, and no evidence.
Failure (-2 Points)
  • Presence: You attempt to silence them but stumble, your authority wavering. The crowd notes the hesitation and whispers grow bolder.
  • Evasion: You try to slip away, but the effort looks clumsy and forced. The crowd sees guilt where there may be none, and the whisper spreads like wildfire.

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Description

A peer blocks your path, their aura heavy with menace. They do not strike, nor do they insult, they simply expect you to acknowledge their superiority, here and now, in front of those watching. The balance is razor-thin.

Challenge
  • Conversation (Target 3) – Acknowledge them with words so polished they cannot take offence.
  • Presence (Target 4) – Stand your ground with a bearing so firm it commands respect in return.
Success (5 Points)
  • Conversation: You speak with elegance, offering recognition without subservience. The peer accepts your words, and the crowd sees wisdom in your restraint.
  • Presence: Your posture is iron, your gaze unbroken. Even without words, the demand for respect is answered in kind. The crowd murmurs admiration.
Failure (-2 Points)
  • Conversation: Your tone falters, sounding too fawning or too curt. The peer leaves with a smile that promises they will remember your weakness.
  • Presence: You try to hold firm, but the weight of their aura overwhelms you. The crowd sees your silence as surrender.

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Description

From the edge of the hall, a figure cloaked and masked draws near. Their voice is a whisper, their words an offer, forbidden dealings, secret alliances, an opportunity that could never be spoken in daylight. To accept is dangerous. To refuse is dangerous. The crowd cannot hear, but they are watching how you handle this shadowed invitation.

Challenge
  • Conversation (Target 4) – Play along with words that promise nothing yet suggest everything.
  • Evasion (Target 3) – Slip away with such precision that the stranger is left unanswered, but not offended.
Success (5 Points)
  • Conversation: You speak with veiled subtlety, your words so layered they can be taken either way. The stranger departs intrigued, and whispers spread of your cunning.
  • Evasion: With perfect timing, you leave before the stranger can press further. Their hand falls short, and you vanish into the crowd with elegance intact.
Failure (-2 Points)
  • Conversation: Your words reveal too much or too little. The stranger tilts their head, and you know their memory of you will not be kind.
  • Evasion: You attempt to depart, but too sharply. The stranger’s gaze follows, and others notice the awkwardness of your retreat.

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Description

At last, the host himself turns his gaze upon you. With a raised hand, Lord Varrow summons you forward. The hall grows quiet as you step into the centre, bathed in the glow of crimson chandeliers and the scrutiny of a hundred eyes. His expression is unreadable: part curiosity, part judgement. In this moment, every movement, word, and breath is a test. The crowd holds its silence, eager to see how you will fare beneath the Lord’s eye.

Challenge
  • Conversation (Target 4) – Offer words of wit, charm, or calculated flattery that please Varrow without making you appear sycophantic.
  • Dancing (Target 3) – Accept Varrow’s sudden invitation to a formal step, performing flawlessly under impossible scrutiny.
  • Evasion (Target 4) – Deflect Varrow’s probing remarks with careful ambiguity, neither committing nor offending.
  • Presence (Target 3) – Stand tall and unyielding, meeting his gaze without flinching, proving that your bearing alone is worthy of respect.
Success (6 Points)
  • Conversation: Your words strike the perfect balance: clever, respectful, and edged with confidence. Varrow inclines his head faintly, and the hall murmurs in admiration.
  • Dancing: You follow his lead with flawless rhythm, transforming the centre of the hall into your stage. The performance ends with applause, and even Varrow’s lips curl faintly at the corners.
  • Evasion: You parry his questions with grace, offering replies that reveal nothing yet sound as though they do. Varrow’s eyes glint, amused by your guile, and the crowd murmurs approval.
  • Presence: You hold your ground beneath his stare, your posture iron, your spirit unbending. The hall feels your resolve, and Varrow withdraws with a subtle nod of respect.
Failure (-3 Points)
  • Conversation: Your words falter, too clumsy, too fawning, or too sharp. Varrow’s smile is thin, and the crowd whispers of your blunder.
  • Dancing: You stumble in rhythm or step, the silence of the hall broken by embarrassed laughter. Varrow lets you finish, but the damage is done.
  • Evasion: You attempt to deflect, but your vagueness betrays you. Varrow presses harder, leaving you cornered and flustered before all.
  • Presence: You try to stand tall, but your gaze wavers. Varrow sees through you, and the crowd marks you as diminished in the Lord’s sight.
 
StatValue
Influence4
Conversation3
Dancing2
Evasion2
Presence-1

Adjustments

Visibly Alien +1 Evasion -1 Presence /
Riding Solo +1 Evasion / -1 Dancing
Peacock: +1 Conversation / +1 Dancing
Refined: +1 Conversation / -1 Presence
Brain over brawn: +1 conversation

Outfit

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Clad in all black with only the elbows a line of gold, Zaca's presence is very close to raising questions on what funeral she's attending rather than a gala. Her colour of choice aside, the Nautolan is rather comfortable in her dress and moves along the with a fluid grace of her own. She doesn't have much of a presence, or perhaps doesn't know how to use it, instead hoping whatever she encounters can be dealt with through polite conversation, dance or sliding her way out of the entire situation instead.

Encounters

EncounterRollScore
Encounter 10Evasion 2s-1
Encounter 12Conversation 2s+4
Encounter 13Conversation 2s+4
Total: +7
 
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Tiln'anar

Member
Intelligence Access
Hands, Smiles, and the Kaasian Waltz

She arrived to the gala in a state of excitement. She’d never been to one of these, not really. Her father had held them, yes, but she’d always been tucked away in a side room or hidden behind a curtain. Anything to keep her out of the public eye, the child born without the gift. The flaw. Not like her brother, he was always put on display. He knew how to talk to people. Everything was easier for him. She didn’t care, not really. She liked who she was, and she was really very good. Very, very good. People just needed to be clearer in their instructions.

Peering up at the grand arches of the entrance, she allowed herself a moment of awe. It was fun being back on Kaas, and this building was massive. She’d absently fidget as she peered up and around, her hands finding the edges of her hotpants and tugging, then fiddling with the bit of fabric she’d tucked into her waistband to act as a skirt. She looked nice, and she was comfortable. Her boots clonked on the obsidian floors as she wandered further, drawn forward as if by an invisible rope bound to her waist. Before long she stood in The Grand Hall.

It was grand, she admitted to herself. Quite grand in fact. She craned her neck backwards to peer up at the ceiling, completely unaware of the guests that stood around her staring and speaking quietly behind lifted hands. Her braid almost reached the floor, she realized, unaware that she’d actually bent over backwards to get a better view. Flushing in embarrassment at her mistake, one was meant to have good posture in public, she’d clear her throat, straighten, and look around.

There. Up on the stairs. Someone was looking at her instead of through her. That was a nice change, she did like being looked at. He raised his hand, held it outwards. Something tickled the back of her mind. He reminded her of her father, but she couldn’t quite say why. It’d be rude not to talk, though, he’d actually seen her after all. She strode forwards.

Her heels clicked into a salute out of habit, then she realized she wasn’t in uniform. Well, not really. She’d flush again, then clear her throat. He was speaking to her, the man with the hand. She hadn’t heard what he'd said. Wracking her brain, she couldn’t come up with the answer.

“Um. I think… it’s extra windy tonight… too? It’s really nice in here though. I like the ceilings. Maybe I’ll even dance? Before I go. That’s what galas are for, right? Dancing?”

Flashing her most winning smile she flushed again and stared at the man that had lifted his hand. He’d lowered it. Why’d he lowered it? Had she said something wrong? She had. She suddenly realized he was standing not just on a set of small steps, but a dais. Everyone was looking. She liked to be seen, but not like this. The whispers had turned into a hum. A buzz. Someone was laughing, and the man with the hand gave her little more than a thin smile before looking through her, not at her.

She turned and fled. The quickest way out was straight to the door, through the middle of the floor. The music changed. There was music… why hadn’t she noticed that before? She knew this song… it meant… Her hand was caught by one of the mocking as she was twirled into the steps of the waltz. They wanted to watch her stumble again, she wouldn’t. She knew the dance, the steps had been ingrained in her since childhood. She knew it, she danced it, but his foot… that wasn’t where it was meant to be! He’d tried to trip her! Outraged, embarrassed, and bordering in indignation she stumbled and flushed again, ripping her hand free of the guest who was now laughing openly. They all were.

The door was there. Freedom. She just had to make it another hundred steps… someone was in her way again. An old man with a smile. That smile. She knew that smile. She knew what it meant. He reached for her and she froze, clammy fingers brushing at her bare legs before she managed to force them into action again. Run. Run.

The laughter faded. Rain slicked her face, soaked clothing moulding itself to her. Her boots pounded on the pavement. Run. Run. Never again. Catyn didn’t look back.
 

Tiln'anar

Member
Intelligence Access
A Moment to Remember

Lord Nar stood within one of the many balconies within The Grand Hall, black nails tapping out a soft rhythm against the railing as intense green eyes took measure of those below.

A pair of lovers sought to subtly slip behind a curtain into one of the many alcoves, their hands exploring in a fashion they likely thought to be subtle. Dancers twirled and spun in time to the music, seeking to outdo one another and garner attention. Servants flitted between those conversing remaining unnoticed; they always did. They would report everything they’d heard, and the host of the evening would be stronger for it. Her gaze slipped to Lord Varrow on his dais, her lips twisting into a smile that could hardly be called pleasant for the briefest of moments, then altered to practically ooze sweetness.

The Rutian Lord turned, confident and assured. She’d come tonight to be seen and she’d found her target. Her back turned to those below, the lighting in the hall illuminated her silhouette. Another had stepped onto her balcony, a figure in a mask which obscured their identity. The mask hid all; dangerous, especially here. Whispered promises filtered their way to her, words meant to seduce with power and opportunity rather than flesh. None below could hear, her vantage point made sure of that. But they were watching.

Her smile turned cold. Her body language was unmistakable, her intentions plain for the observers below. Sweeping out an arm to gesture to the crowd within The Grand Hall, she lifted her voice enough that it might carry, “Find another victim. You’ve plenty to choose from.” Some below lifted their gazes, studying from afar. The scene had been made, abrupt and on her terms. Without another word she swept away, past the masked figure and off the balcony; she’d be watched all the more carefully for the rest of the evening. That was precisely the point.

The route to the main floor was not a long one, yet only a fool would let their presence slip where others might not be observing. There was always someone watching. The Twi’lek Lord never broke stride, blue skin, tattoos, and scars on display for all to see. She moved with purpose as her feet brought her to The Grand Hall, green eyes latching onto Lord Varrow and gifting him with a smile that most would find enticing.

He’d seen her halfway across the hall, she’d assured she was hard to miss. His gaze met hers, the invitation extended without a word being spoken. Those observing were hers now, the moment of opportunity presented as she took center stage and let them gawk. Scrutinize. Judge. She met Lord Varrow’s gaze with her own, unblinking. Self-assured. Unyielding. Gliding steps took her to the dais, her hand placing itself in Lord Varrow’s own; the invitation had been accepted. Seconds stretched into an eternity, silence blanketing the hall, ominous yet empowering. She felt the pressure on her fingers lessen, saw the hand withdraw; his before hers. The nod of respect was subtle. It was enough. All had seen it. She returned the nod then turned to depart; lingering would break the spell and lessen its hold on those that observed.

The gala murmured its return to life. Whispers. Music. Chatter. Voices, two of them raised and heated, shattering what little remained of the spell her presence had placed over the crowd. She felt her irritation grow, her moment had been cut short. Moving with purpose, she made her way to the pair responsible.

They noticed her, as well they should, and sought to capitalize on the moment they’d just stolen. Her moment. Both beckoned her closer, insisting on input. Providing it, she knew, would alter the image of power she’d crafted and subvert it to their quarrel. Anger flared, twisted by an all-consuming hunger - but this was not the place. Not now. Her words were flung like daggers, dripping with scorn for the two that had broken her spell.

“Your squabbles are petty. You do yourselves a disservice. Make yourselves a mockery, mere entertainment for tonight’s guests. I would have expected better from the Kaasian elite. How droll and disappointing.”

A moment of silence in the quarrel brought forth as her words struck home; it was all she needed. She felt the crowd’s eyes follow her, sensed the anger spike behind her as she turned and departed. It mattered little, she'd achieved what she’d come for. She smiled again, she’d be remembered.
 
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Atonur

Member
In the Eyes of Power

The Grand Hall of the Varrow Estate pulsed with life. Crystal chandeliers fractured crimson and gold into shifting shards across polished obsidian. The vast floor, wide enough for a hundred couples, churned with nobles and Sith alike, each movement a calculation, every word a blade. Above, tiered galleries teemed with watchers, and at the far end, Lord Varrow himself observed from his dais, the banners of his house glowing faintly in the gloom.

At the hall’s edges, heavy curtains concealed alcoves, quiet, velvet-draped retreats where whispers turned into weapons. It was in one of these shadows that Atonur found himself intercepted.

An older Sith blocking his path stood half in darkness, half in the amber light from a nearby sconce. His robes hung in austere folds, and his eyes, pale and sharp, fixed upon Atonur like a dissecting knife. Servants passing by faltered but did not stop.

“You walk swiftly for one so unproven,” the elder murmured. The words came slow, deliberate. “Do you imagine yourself already among the strong?”
Atonur straightened, the measured training of years pressing against his fear. “I walk with purpose,” he answered evenly. “Purpose needs no proof, only victory.”

The Sith tilted his head, for a moment, the hall’s distant music seemed to fade. His gaze pressed into Atonur’s mind, cold and unrelenting, testing his resolve as if probing for cracks in stone. The young apprentice met it head-on, muscles locked, eyes steady. But the longer the silence stretched, the heavier it became each second, as if it were a hand pressing down on his chest.

Atonur did not look away, but the weight of the elder’s stare hollowed the air between them.

Then the curtain beside them shifted and light spilled in from the Grand Hall, and the elder Sith stepped back, dismissing Atonur with a faint, knowing smirk before melting into the crowd.

Whispers followed. Guests had seen enough to taste the outcome. As Atonur stepped from the alcove, the hum of laughter spread like a contagion. A small group of Sith lounged nearby, smirking behind their glasses. One spoke loudly enough for all nearby to hear as watched Atonur walk by.

“Among such power.” the voice drawled, “there are always those who mistake proximity for worth.”

Atonur stopped, the music played on, but those closest felt the air shift. Slowly, he turned toward the speaker. His yellow eyes burned, but his gaze was cold, unwavering. The laughter died as quickly as it had begun. One Sith looked away, another pretended sudden fascination with his drink. The group stiffened under that silent glare, unease cutting through their earlier bravado as if the very air between them thickened, pressing the unease into their chests. In that silent moment, his stare said what no words could, that he remembered every face, every voice, and he would not forget.

Atonur’s voice never rose, in fact he said nothing, he didn’t need to, he simply turned away, leaving the group in stunned silence.

He approached a nearby bar and as he ordered himself a drink at a bar, an overeager noble, his face flushed from too much Kaasi Red, lifted a glass in a clumsy toast. “To the Empire!” he shouted, voice slurring with enthusiasm. The goblet tipped, wine arcing downward in a scarlet wave.

Atonur moved without thought. A single, fluid step aside, The wine splashed harmlessly to the floor, a crimson fan spreading across the black stone. His motion was so smooth, so perfectly timed, that it seemed he had foreseen the blunder entirely.

Gasps rippled through the onlookers. For a heartbeat, it looked less like coincidence and more like power. The noble stammered, his face draining of color. The surrounding laughter quieted into uncertain murmurs.

Atonur did not acknowledge the spill. He merely downed his drink, adjusted his cufflinks, eyes forward, and started walking as if nothing had occurred. Those nearest to him in the crowd seemed to part for him now, not in reverence, but in wary respect.

He had endured mockery, whispering, and humiliation. And though the crowd’s perception had shifted a dozen times in as many minutes, he knew one truth remained constant, he had not broken.

Behind him, servants rushed to clean the spill, the wine gleamed like freshly spilled blood. Those who had laughed now watched in silence, each quietly recalculating. Whatever else they might say of him later, they would remember this, how he had walked away untouched, how he had carried his earlier failure as though it were armour.
 
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Encounter 10

No gala she had attended before had radiated such pompousness. It only made sense it extrapolated that on its guests, all here only to further their own political agenda. Somehow it still came as a slight surprise when, just after she had grabbed her first glass of Kaasian red from a server, her path was blocked by someone familiar.

“It truly has been some time, Nuh-kai-ah-tay. I must say I am surprised you survived the Academy,” said the young human, Marcellion Hastar-Vindimus, whose pretentious name matched his personality. The small posse behind him snickered. “Your powerbase treating you well? That dress is looking… supplied.”

“Front-lines don’t have buffets, Marcellion. You’d know that if your postings were anywhere but the guest list,” she retorted, waving her hand dismissively. A small smile crept on her face as she walked away and overheard a flustered Marcellion curse at one of his groupies.

Encounter 18

A small queue of attendees had formed before the banquet, eager to try out its delicacies. Neekai’até joined in and struck up an idle conversation with an officer behind her. As they were exchanging pleasantries, a sith pureblood cut the queue before her.

“You will have to wait, dear. I am absolutely famished,” she declared loud enough for it to make some heads turn. Neekai’até caught the absence of even a non-apology, usually added for appearances. There was no request either. Clever: it put her in a subservient position, lest she could back up any protest made. Likely not, she thought, but there was room to level.
“Of course, my Lady,” she said with a warm smile. “I offer you my place in the line.”
It was simple enough. The wording intended to create the illusion that the pureblood had not taken, but rather was given. The pureblood nodded. Hard to tell if she recognised the play, but Neekai’até noted approval in the way the onlookers murmured before they went back to their own business.

Encounter 4

The dance floor within the grand hall was a bustling hub of activity. For some time Neekai’até lingered around its edge to observe how attendees shifted around, dancing and conversing, closing deals, whispering rumours, chasing their own interest. Inspiring for someone trained to read the subtleties of body language.

From the corner of her eyes she noticed someone approaching. Turning to prepare a polite greeting, she found she had to restrain herself not to recoil. It was a man, at least thrice her age, terrible combover, two decades old suit, and reeking of cheap perfume and liquor, who she had observed only waltzing with several individuals as young as her. As he closed the distance, the logo on his jacket became visible, her heart skipped a beat: Ministry of Intelligence.

Did he realise whose powerbase she belonged to? The scandal they were involved in?

“Fair lady, could I please take your hand for this next dance?” His breath stank, there was effort to not slur his words, his outstretched hand was sweaty.

“..No. I’m – my feet are.. sore from.. dancing. Apologies.” It was rare that she stumbled over her words. The gaze of the crowd felt penetrating. Judgement was rendered immediately. Despite the music, she could hear them murmuring disapproval under their breath. “Then rest your pretty feet, my lady. We shall dance another time,” the man answered with a grin that hid his offence. He made a polite bow before moving off to find his next victim. Neekai’até walked off in the opposite direction, deciding it was a good idea to avoid the dance floor for the rest of the evening.
 

Zazriel

Member
Old Rivals, An Opportunity Missed and A Fragile Accord

He watched Leyrah disappear into the sea of nobility before climbing the steps to the galleries above the floor, taking a needed respite from the dance floor. But reprieve never lasted long. His calm broke when a wave of restrained laughter cut through it.

“I almost didn’t see you, Lord Zazriel.” A voice spoke, a familiar one, dressed in robes of black and crimson. ”Unsurprising, given how low you’ve dipped…”

It took a moment of recollection before the deep, imposing bass brought back a flood of memories. He turned around to see Lord Var Tul, a towering Pau’an with pale skin, lined like carved stone. Tall even for his kind’s standards, he moved with a predator’s stillness.

“Lord Tul,” Zazriel greeted back, voice even and masking his unease. “I had thought your voice would never darken another hall. Treason tends to silence even the loudest of tongues.”

The silence between them thickened, the murmurs of nearby nobles fading as if the air itself waited. A flicker, almost imperceptible, crossed Var Tul’s face. Perhaps amusement. Perhaps irritation. His smile thinned, “Ah… rumours. Yet here I stand, unshackled… Always good to see you.”

Var Tul’s crimson eyes gleamed beneath the chandelier lights, testing Zazriel. But Zazriel held his ground, his golden gaze meeting his rival’s without fear or flinching. Then he simply turned away. No bow, no parting word. Behind him, the Pau’an said nothing.

--

On his exit he noticed a cloaked figure, rather a curious sight for a gala, but more curious were the hand signals he motioned at Zazriel before disappearing down the outside balconies out into the garden below. Intrigued, Zazriel followed after the stranger.

Once below, surrounded by the shrubbery, the masked figure spoke of something that made the hairs on the back of Zazriel’s neck stand up. For one so prone to the rush of excitement and daring deeds, he fell silent and considerate, eating up the honeyed words of the stranger.

“I am intrigued,” he admitted, at last. “But such rewards often bring much risk. If I were to have some kind of assurances-”

The masked figure tilted their head. “Assurances are earned, not granted. Some never.”

Zazriel faltered. The proposal, though intriguing, might not be worth the risks involved. There was too much unknown and he was trying to give little up himself. It would be his downfall as the masked figure let out a faint exhale. “I see. Perhaps you are not ready…”

Without another word they went, leaving Zazriel stood in the gardens after his miscalculations with a bitter taste of defeat.

--

A time later back inside, Zazriel was near the bar, glass in hand and enjoying the music. Only for the music to falter beneath the rise of two clashing voices, at the hall’s center stood two imperial officers, uniforms pressed to perfection but tempers quickly unravelling.

They both beckoned to someone, currently out of sight, insisting on their opinions. Instead she brought the hammer down on them both. Colonel Dace bowed his head, chastised and his opponent Commander Vos stiffened at the shoulders, both prides clearly bruised.

Lord Nar left the immediate space in silence, for a heartbeat no one moved, then Zazriel stepped forward. He hadn’t planned to get involved, but couldn’t help himself now.

“Gentlemen,” he politely introduced himself. “Perhaps I can be of assistance?”

Dace spoke first, his tone cautious now. “Lord Zazriel, perhaps you can. What wins wars, fear or mercy?”

But before Zazriel could respond, Commander Vos interjected. “Not mercy, stability. Fear burns too quickly. You’d conquer ruins and call it victory. Stability is important.”

Those in the vicinity of the scene left their gaze on Zazriel. He considered his reply, giving a well practiced and diplomatic smile to the pair. “You both argue truths the Empire cannot survive without. But these truths are not rivals, rather reflections of one another.”

The officers exchanged uneasy glances. The tension eased just enough.

Dace bowed stiffly. “Perhaps… we were too spirited, my lord.”

Vos gave a reluctant nod. “Agreed. The point stands best in council, not at a gala.”

A soft murmur rippled through the crowd, the orchestra resumed and Zazriel allowed the faintest ghost of a smile as he patted the two on the back. “Indeed. And the evening stands.”

He left them and exhaled softly, swiping a glass from a passing servant. Politics, he thought, taking a sip.
 

Ennsu

Member
Encounter 14:
Ennsu's eyes widen. The Sith, a large and imposing figure clad in contrasting noble regalia, recognized the tune of the Kaasian waltz in a heartbeat. The world and the people around her suddenly grew much more intimidating and imposing, as if surrounded by shadowy, grinning giants. She knew what was coming. Terror in her aura, she was picked out almost immediately.

A nobleman with a cocky smile approached her. "Your hand, my lady." All Ennsu could do was quietly accept, horror in her features. What ensued was at first not so terrible, but the Sith recalled her days of nobility amongst Kaas' finest, and before long horrid memories had her distracted.

She suddenly and unintentionally stomped on her partner's foot, fell into him, and nearly knocked him over. Laughter surrounded the her. The giants grew that much taller around her, and her eyes dropped to the ground. This was not something you could win over with strength and prowess. This was one of Ennsu's greatest weaknesses. And she turned, storming off from the dance in awkward silence.

Encounter 1:
"A toast to the glory of the Empire!" called a noble who just so happened to be -right- next to her, some time later. Ennsu raised her goblet - this, in particular, she did appreciate. For the Sith was rather patriotic, and truly did appreciate the Empire and what she and her Powerbase had done to contribute to it.

Splash. Wine stains her elegant dress all along the side, a red smear on otherwise silvery, ornate garb. Ennsu did not flinch, she did not even look. Despite the chuckles, she met gazes with a stare of indifference, and the laughter quickly faded when it was apparent the Sith was unaffected.

Encounter 17:
"You...." An aristocrat emerged like a serpent from a group, coiling, tongue forked in accusatory posture, "I know you, don't I?"

Ennsu's gaze snapped to the man, just as the heads of those around them turned to watch the pair, expecting excitement. Her war-torn, scarred visage communicated in that instant the warrior that she was, and the cold fire in her eyes spoke volumes of the way she felt in that instant. No. This aristocrat did -not- know Ennsu. He knew nothing about her, either, or what she did.

An aura of authority and strength alone was enough to quash the brief aside, the Sith looking suddenly to the crowd that was watching, who quickly looked away. She turned back to whatever had engaged her the moment prior as the aristocrat stammered an apology and returned to his little clique.
 

Qute Blokk

Member
Arcane
Qute entered the vast halls of the Varrow estate with one arm looped through the arm of the other half of heart, fuming with dread at the night that appeared ahead. Her free hand idly tugs at her form fitting dress and she lets out a ‘tch’ of frustration at the confinement. Mara looked up at Qute and smirked fondly, “Just try not to punch anyone and it’ll be over before you know it”. Qute grunts and sighs, “Fine”.

She leans down as the Kage kisses her cheek and sends her away, “Off you go now”.

Qute steps forth into the main ballroom as if for battle, her only weapons now being her fists and the Force… and the durasteel tips attached to the ends of her heels. A warrior must always be prepared. Frowns of disapproval are immediate at the brazen alien wearing her barbaric tattoos and piercings; old whip scars criss crossing her back on proud display. Surprisingly, she feels more unease than she can remember in a long time.

During the night Qute is baffled at the political games that are being played, where is the passion? The acts of true power? All here hide behind words and faint little smiles, not a single shred of true strength to be found. As Qute ponders this she finds herself approached by a gaggle of sycophantic vultures, they seem to be orbiting around some pretty well-born Kaasian Sith. He gives her a once over before speaking in a softly condescending tone, “My my… I didn’t realise that such a… brutal looking Sith would be making her way here”, his gaze clearly eyes her whip scars with a mocking smile as the others snicker.

After shaking her head with a stunned laugh at the attempt, Qute ignores the man. Looking at his followers, “You think this is power? Hiding behind your own words in the wind? Even as an alien I am above such a pathetic display”. She jerks her head towards the Kaasian, “You will grow weaker by his mere presence”. She can’t even bring herself to look at the pathetic excuse of a man as she departs, leaving just stunned silence at the bluntness. The followers turn on the diminished Kaasian.

The evening follows largely without event, various conversations spring up as some are genuinely curious at the Rattataki Sith and others wish to regale her with their exploits. At one point Qute had to put on the expression she reserves only for when her Master is delivering a particularly boring lecture on Pureblood supremacy as the most boring man in the galaxy almost drives the woman to madness. Somehow, with supreme will she restrains herself from crushing his skull before she manages to extricate herself.

Towards the later hours the discussions are heating up and she finds herself embroiled in watching a pointless debate between two dignitary factions; Qute can barely remember their house names amidst the endless droning and peacocking. One of the dignitaries however, sly and silver-tongued, suddenly gestures to Qute seeking to improve his standing by displaying his oratorical power over a Sith, “Surely you agree that House Arkadian shall win the conflict through superior diplomatic conduct…”.
Qute doesn’t disguise the withering disgust on her face for the man, ‘How can these creatures not realise how weak they sound? How do none here know what true power is?’.

Her gaze narrows, “None here in this little circle you are courting is significant enough to impact the outcome of your petty little conflict. If you want to win, then pay me enough to make it worth my while to crush your enemies; otherwise, keep playing your little games. You are both shadows in the face of the Force”. Though her words are iron, her passion is riled at the display of such weakness and the Dark Side fills her - a brief tint of shadowy veins across her visage, her words carrying more depth. She departs with a look of revulsion leaving whispers in her wake as the shaken dignitary tries to recover his lost gravitas.

Qute thinks to herself as she tosses a drink down that she has done enough tonight and should depart before she tears the next boring dignitaries head off. She spots her date and grins as she spies Mara, currently drowning her sorrows. Qute loops her arm around the Kage’s waist and hoists her up, “Went better than that wedding, at least? Let’s get you home”. They depart the gala together.
 
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Mara Virnasi

Member
Arcane
She was never fond of social gatherings. Solitary confinement had trained her in silence, not small talk. But showing her face was better than spending the night inside with a book and some wine, or so she was told. Mara had separated with her partner, Qute; who she sent off to mingle and was last seen investigating some strange circle of chatting Sith and nobles.

“Mara,” a vaguely familiar voice purred, dragging out the syllables of her name. Talia, a tall Human woman with slick black hair. “Look who slithered in from the Outer Rim,” Talia drawled, voice as venomous as always. She was flanked by a few lesser Sith. “I thought Lord Adenc scared you off to the Outer Rim.” Mara didn’t react. Her drink sat untouched, condensation trailing lazy rivers down the glass and pooling at its base.

Mara's jaw tensed, she kept her voice level. “And yet, here I am.”

“Barely,” Talia said. “You’re like a ghost. Drifting through the halls.”

She wanted to retort, but nothing came. Nothing that wouldn’t make her look petty. She turned to walk away, but one Sith stepped on her dress, making her stumble to more laughter.

Mara scanned the room, searching for an empty corner, once more spotting Qute 'enjoying' a conversation with some other Sith, she appeared to have a vacant expression, which made Mara smile. She approached, planning to introduce herself, when a hand reached out and caught her wrist.

“Dance with me.” The voice was smooth, male and commanding.

She turned to see a tall, generically handsome man, dressed in black finery, his expression unreadable; his grip was a vice and left her no choice. He pulled her onto the ballroom floor. The music quickened. The other dancers scattered, giving them space. His molten orange eyes met hers. This was yet another display of power.

She matched his steps, her body recalling motions drilled into her since youth. Her spine straightened, Chin raised. Every move became a statement, not submission. She could feel the weight of the crowd's watchful eyes. His smile widened, though it didn’t reach his eyes. He leaned closer, the next spin masking the motion from onlookers. “You don’t belong here,” he said, voice smooth as polished obsidian.

A sense of defiance took over. She took the lead; subtly, gracefully, but undeniably. Her hand on his shoulder shifted, applying just enough pressure to say that she would not be dragged anymore. The tempo surged again, and so did she. Each pivot became a calculated strike, each spin a redirection. Her dress flared like a blossom with every rotation; her loose white hair danced like the reflection of moonlight across water. Her steps, once cautious, now carried an elegant defiance.

He dipped her suddenly, testing her balance, She didn’t flinch. Upside-down, she met his gaze. When the music climaxed, she spun back into his arms, finishing the dance with practiced grace. A few murmurs of appreciation rippled through the crowd. Mara curtsied, turned, and strode off toward freedom.

She barely stepped from the dancefloor when a man's voice rang out from behind. “Well, well. Look at the little Sith twirling her way into the spotlight again.” Mara turned. A Sith Lord flanked by nobles, each one grinning like jackals. “Is it true what they say? That you're the one who disrupted young Nathos’ wedding rehearsal? That you tried to impersonate the bride?”

Mara blinked. “What?”

“Oh yes,” said a woman in blue. “I heard there was quite a commotion about that, so she's the one?.”

“The bride was impersonating me!” Mara snapped. “I exposed her as a liar and thief.”

“Or,” the Lord purred, "You, are the liar and stole her name. Who’s to say which story is true...You certainly made a mess of it...And the young bride from what I heard.” Laughter rippled. Not playful. Malicious.

Mara chewed the inside of her cheek, hard enough to taste blood. Her words were falling on deaf ears. Perhaps if she just started barking like a feral Akk, it might make them feel awkward enough to step away from her.

She looked around. Eyes were turning again. Not admiration this time. Suspicion. Denial would only fuel it. So she exhaled, smoothed out her gown, and smiled. "I wish I could discuss this more, my Lords, but I must be going." Rather awkwardly, she moved to depart, heading in the only direction available. Back into the viper's den to drown her sorrows; their laughter echoing through her mind.
 

Rhôzan

Sub Officer
Member
Arcane
Alone

A bloody gala. The bloody gala, apparently. Lord Varrow's private estate was certainly impressive, at least from Rhôzan's vantage point as brief flashes of lightning arched overhead, breaking the eye contact he held with his own reflection in the rain-spattered speeder window.

“Let's get this over with.”

“Charmed, you don't say, well I never…” A myriad of pleasantries and polite repulsions were uttered as he made his way into the main hall. Faces blurred around him. The ecstasy of motion was enticing, but the pairings making elegant revolutions offered only a scathing reminder. He was alone. Drink in hand, he scanned the edges of the hall for a good place to find respite and make a suitable dramatic re-entry, or several, throughout the course of the evening.

“You're not with them, are you?” said an unfamiliar voice.

The voice had the sinister tone of someone just important enough to be worthy of acknowledgement, clipped and nasal in a way that suggested the natural disdain of superior breeding. Rhôzan turned his head theatrically to observe the interrupting figure. As he suspected, a Pureblood. He made sure to control his face in the same manner he did his cybernetics, with precision. His eye flicked up and down in observation and as a purposeful sign of judgment in answer to the inquiry.

“I heard their kind had started enlisting Purebloods to bolster their reputation. I didn't imagine I would see it with my own eyes,” the stranger goaded.

Bloody galas. Now he wished he were alone. He lit a cigarra, savouring the taste as he considered an adequate response. The stranger hadn't stopped talking all the while. Too late now for a suitable put-down; it would only register as engagement to this cretin. A thought struck him. He turned his head once again to level his piercing gaze upon the Pureblood. As he opened his mouth to speak, he exhaled a cloud of smoke directly into the face of his nagging conversation partner. They say smoke keeps insects away, he thought, as the Pureblood skittered off, finally accepting his rejection.

The Pureblood was quickly replaced by a hooded figure. Now this was of real importance. An invitation, a secret society, or perhaps an assassin. He began the verbal fencing with aspirations of renown while suppressing paranoia. He bartered and bickered in equal measure, never letting intimidation or greed cloud his negotiations. Just as he was beginning to feel comfortable in the exchange, the back-and-forth riposte of witticisms and veiled threats, a stifled giggle caught his attention. A woman at the very edge of the crowd. The rest looked inwards to the dance floor, but she was looking at him. Her hand was outstretched. A far more terrifying invitation. He resisted the urge to look over his shoulder, as if she might be calling out to someone else, but the robed figure had already made a subtle retreat. Her fingers curled in coy encouragement. She wore a mask too. Hers was shaped around angular features of beauty, rather than to obscure the hideous reminders of age and strife of his own. He swallowed panic and accepted the hand.

It started well enough, gentle waltzing circles and easy steps. His attention was constantly split between keeping pace, which was quickening unexpectedly, and becoming lost in the good fortune of attracting his stunning partner. Intrusive thoughts picked apart his focus relentlessly. He tried not to think about how youthful she looked, and by comparison, how old that made him feel. Why didn't he have more wine? His mind raced as his steps faltered. The gaze of the crowd became hauntingly familiar; now they jeered, now they saw the twisted form masquerading as refined. He had mistaken her wicked entrapment for admiration and the fleeting promise of companionship. He had blinded himself to the truth and let hope eclipse his better judgment. An old fool.

Once it was over, he did what he could to salvage his composure, but it was far too late. He had been exposed for what he was, the crooked, broken thing best kept in a lab and far from real high society. He quickly made his way out through the gardens, his thoughts in turmoil as loathing battled with pride for domination. He could hardly catch his breath in the rain, a single thought bringing him back to brief and fleeting sanity. A heart that ticks can never be broken beyond repair. He was better off alone.​
 
Dress

The dress still felt odd on her when she walked past theentrance to the main event. Not that it was uncomfortable. The fine silks enveloped her frame just right and the tailors spared no effort to ensure it – even on her all too bony hips, even on her all too common shoulder line, which now stood exposed past the fabric, highlighted and bold. It made her into someone far beyond her miserable upbringing and there was an oddity in it.

She strode past the mingling guests and clinking glasses and stopped by the refreshments. Her gaze skimmed past the expensive spirits and liquors and rested upon the punch bowl. Posh, proper parties always had punch, and she wanted to try some…

„Take into account, sir, the stretched supply lines. The technical capability of a destroyer armada is no doubt impressive, but a self-reliant Harrower is the king of the void, like a gundark is the king of the jungle…”

There she stood, leaning towards the table with the punch scoop in hand, when two figures emerged seamlessly from the crowd, gleaming white with admiralty uniforms. Their conversation, or more aptly – monologue of the taller one did not halt once he looked towards her standing awkwardly mid-motion, giving him a side-eye.

„It is not firepower that triumphs yet reliability of the fleet to act in hostile space, cut off from fuel and munitions. Consider, what ultimately halted the Core campaign…”

Was he speaking to her now? Should she share her stance on… galaxy-spanning supply lines? The man kept talking and talking, overwhelming her by sheer power of his verbosity. A few young, well-dressed sith stopped by to gawp, grinning idly. The absurdity of her situation did not escape her. She knew she had to show some savviness and quickly..

„Erm...”

The failed attempt at interjection did not stop the man’s avalanche of words immediately. It came to a grinding halt soon after, once cluelessness on her face became blatant to the overeager officer.

„… Ah, perhaps such matters go wide past the understanding of youth.”

He departed, taking his previous conversation partner with him, leaving her exposed to the onlookers’ amusement.

„Always a cheer when the frontier comes bumbling… Though this year’s ones are particularly uncouth.”

The group’s prime heckler, a year or two younger, perhaps a budding apprentice of one kaasian Lord-Administratus-or-other gave Deena a snarky, challenging look. He seemed all too eager to continue provoking her before she finally straightened, glass in hand, rising a head taller over him, enough to cast the sith a downward glare.

Enmity brimmed in her aura as the fellow youth grew quiet. She was figuring out a witty retort, yet that dress, groomed looks and dark eyeshadow did a far better job of it. Before she knew it he was stepping back with an intelligible grumble, having already spotted an all-too-narrow rank badge of an imperial, far more suitable to pick on.

She expected the gala to bore or emberrass her, and yet a few hours in she was having a pretty good time. She mingled with guests close to her station, ate and drank sparingly, had just enough attention on her to feel like she was gleaming, little enough not to be shut down by someone shining brighter – and as Neekai’s weird nautolan friends would say, there was always a bigger fish.

„Yet another one in zulian threads.” - the fish in the form of a tall sith in crimson robes spoke affixing his finger upon her – „Vehemen’s whelps must really be desperate for influence.”

She slowed down her walk towards the dance floor to look towards the group of sith glaring her down. For a brief moment her lips narrowed as she looked towards the instigator. No overconfident apprentice this time, but a sith well in his age. She felt like she was standing upon a high rickety walkway between megabuildings of corelian slums, about to plunge down should she err. Whatever she could even say that wouldn’t sound pathetic or too haughty? She said nothing, dipped her head just politely enough, gave him a fleeting smile and passed by, poised just enough to make it work. Finding not the receptacle of mockery he had hoped for, the sith scoffed and returned to their scheming.

„Maybe the dress really does make a man” – she thought, satisfied as she stepped onto the dance floor. The night was still young.
 
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Dauphine

Officer
Member
Intelligence Access
Naencie arrives to the gala and stays to the -I'm poison- expression fitting her dress/biological experiment there, Florescent at movement in dark for moments and slight spiking to her, more so from the expression. She's not here for fun but to share cordial suffer and hate.

She insults some young up and coming Imperial just sneering and pushing the try to grab at her no impressive rear, moving one and slipping a little while glaring but staring back at those even considering commenting.

She keeps stoic and prickly, like those trying to touch her might feel, dress more of some living toxin to touch, nettle-jellyfish-like and triggering nerve-pain. Not at all deadly but less than pleasant and rude. She just ignores some whispering ones in an alcove, offering a hand coyly to greet or kiss. Whatever happens, she scoffs and leaves. Rude and not a a fittingly mannered pureblood.
 
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