Approved Tahn

Tahn Karida

Member
Tahn Karida


Tahn Picture for Dossier.png

Birth name: Tahn Karida
Rank: Sith Incipient
Species: Miraluka
Age: 22

Known Background

A Miraluka of unknown origins taken into custody approximately [REDACTED] ago, after the civilian vessel dubbed the [REDACTED] was intercepted on the fringes of Sith space. Records suggest he was initially classified as a criminal tied to acts of piracy and illicit transport of contraband. The innate connection to the Force he possesses was detected during the processing procedure, along with the identification of his species, at which point he was remanded to Korriban for further evaluation.

His performance during his acolyte trials was notable for his adaptability and an unnerving aptitude for reading opponents through his natural gift of Force Sight. He’s been known to play into the facade of a blind man when the need arises, though potentially a habit ingrained in his years aboard the Vahlan vessel that is yet to be corrected.

Reports describe him as calculating, pragmatic and manipulative. He demonstrates a strong academic interest in lightsaber theory, historical Sith methodology, and the philosophical underpinnings of power, but has yet to demonstrate conviction in where he wants to place his talents.

Since elevation from acolyte status, Tahn has aligned himself with the powerbase of Darth Vehemen. His past remains partially redacted, his motivations largely unknown, and his loyalty, while apparently firm, is mercenary in nature.

Known Skills & Expertise

Tahn’s martial skill isn’t one of brute strength or feats of raw power, instead it’s marked by precision, provocation, and psychological disruption. He enters engagements as though they’re a battle of wits instead of one of skill. He possesses the disciplined fundamentals of bladework but it is his attempts of goading, manipulation and deception that throw the tempo of conflict into disarray.

His greatest strengths when facing an opponent are demonstrated through his patience and research of the enemy. If granted an appropriate amount of time to study an adversary, he dismantles their composure with the insight gained. This methodical approach is negated when facing an unknown adversary or one of stronger will but in situations where this arises, he defaults back to the fundamentals.

He is yet to master any particular form, but he studies with intensity and an eye for how each technique may serve his preferred method of dominating the ego of an opponent to his advantage. He is not burdened by the restraints of honour or shamed by cowardice, when the result is victory or death.

However, Tahn’s talents lean away from the pursuit of flawless technique and his ambition resides elsewhere. The shaping of the force and the mysteries it offers are what beckons to him most, favouring techniques that sharpen the senses, warp perceptions and leave the mind disturbed, rather than those capable of outright overwhelming force and destructive power.

Known Achievements
  • None.
 
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Tahn Karida

Member
RSS Information

NameValue
Traits
You cannot use Stances, you gain one free Knowledge trait.
Gain two dice when making a Galaxy roll.
Once per encounter if you fail a roll you may roll 1d3 and receive that many successes as your rolled results.
Once per encounter you can cancel your targets re-roll.
Dice
4
Target
12+
Re-rolls
1
Objects

Force Powers and Saber Skills

Ability​
Rank​
Sub Ability​
Alter Environment
Beast Control
Breath Control
Darkshear
The user can purge alcohol from their bloodstream.
1​
The user is able to erect a barrier in front of themselves capable of deflecting modest energy based attacks (one or two blaster shots) and minor physical attacks (shrapnel).
2​
Force Body
Force Concealment
Force Drain
Force Inspire
The user can now jump distances up to 5.0m horizontally or 2.0m vertically from standing.
1​
The user is able to create short bursts of Force Lightning that can shock and injure their target.
2​
Force Projection
Force Scream
The user is able to sense hidden enemies and more subtle emotions when focusing intently. They can also sense much further (~100m) than before.
3​
The user can read the aura of living things and objects. Darkside, Lightside, and heat patterns.
3​
The user can move move at highly athletic speeds irrespective of physical condition.
1​
Force Strength
Force Trance
Inflict Pain
The user is able to make somewhat accurate jumps within the sector to known locations.
2​
Ionize
The user is able to enhance their vision, hearing, smell and touch senses to above average levels for their species, allowing them to overcome any natural sensory limitations.
1​
Malacia
Mechu-Deru
The user can reasonably defend against the mental influence/attacks of lower level force sensitives (padawan/acolyte).
2​
The user can use a Focus ability whilst engaged melee combat.
Mind Shard
The user can persuade a single weak willed individual to agree to more complicated instructions for a short time, including things they might not find wholly agreeable.
2​
The user is able to project an illusion into their targets mind, altering their perception and senses. Novices would be able to project simple illusions, whereas more skilled individuals could create entire armies entirely in the minds of their victim.
The user is occasionally able to sense imminent danger from multiple threats, potentially giving them time to escape that threat. For example a blaster fired at them whilst they run through a minefield.
2​
Psychometry
Sith Alchemy
Sith Sorcery
Tapas
The user is now able to exert finer control with telekinesis and has enough strength to move objects as much as twice their own bodyweight.
2​
Telepathy
Tutaminis
Saber Form: Ataru
Saber Form: Djem So / Shien
Saber Form: Juyo
The user has a basic grasp of the saber form and can make use of it with absolute focus.
1​
Saber Form: Niman
The user has become skilled in the saber form and can now make use of advanced techniques within the form.
3​
Saber Form: Soresu
Saber Form: Advanced Techniques
 
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Tahn Karida

Member
Tahn's Powerbase
Wealth
Influence
Power
0​
2​
1​
Industry
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Industry Name
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Property and Territory
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Transport
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Personnel and Creatures
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Unique Items
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Set image size as 1200 to keep everything consistent in width. Otherwise, this is where text describing your asset goes! Unique Items is where any significant items your character owns can be listed. To add more records, just insert a new row.​
 
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