Important Attack on Ihiri

Véhemen

Tyrant of Zula
Officer
Member
Intelligence Access
Medical Access
Attack on Ihiri
Planning Stage


bddae7be78d5e174c5fd2aed645080d3.png



9a24debb76a251b1feba4402f02ec053.png

From: Darth Véhemen
To: Powerbase
Subject: The Conquest of Zephys

The time has become to begin planning the attack on Zephys'. Attached is a map and some known intelligence regarding the city centre and deployment of defenders, which I intend our forces to assault,

I require the Martial Domain to take a lead on putting together an initial plan of attack, based on the intelligence we currently have. I do expect we shall have additional information as we draw nearer to the date of our attack, so be prepared to adjust your plans.

We currently believe the Republic fields a force of around 30,000 within the city, with several thousand irregulars supporting them. They have prepared defensive positions and are fully expecting our attack. I have provided a list of forces I am committing to the attack below, but planetary governors may contribute forces from their own planet - if they can afford to do so.

I require an initial plan within a week.

- V -

Attachment: Zephys Intelligence

Rubrik Brigade
Colonel Peters
The newly formed Rubrik Brigade was ordered created and sent to the Zula Dominion to help assist with the conquest of the Pancha system. The brigade is led by four infantry battalions supported by light walkers and three air assault battalions, allowing them excellent battlefield mobility.

Type​
Name​
Commander​
Strength​
Notes​
HQRubrik HQColonel Peters
740​
Light Infantry1st Rubrik InfantryMajor Vilker
930​
Equipped with Light Walkers
Light Infantry2nd Rubrik InfantryMajor Tarrant
960​
Equipped with Light Walkers
Light Infantry3rd Rubrik InfantryMajor Carr
890​
Equipped with Light Walkers
Light Infantry4th Rubrik InfantryMajor Enderson
885​
Equipped with Light Walkers
Air Assault1st Rubrik Air AssaultMajor Tiberan
1050​
Equipped with Heavy Assault Shuttles
Air Assault2nd Rubrik Air AssaultMajor Itun'nane
1190​
Equipped with Heavy Assault Shuttles
Air Assault3rd Rubrik Air AssaultMajor Queering
1205​
Equipped with Heavy Assault Shuttles
Artillery1st Rubrik ArtilleryMajor Temper
800​
Equipped with light artillery and anti-air
Artillery2nd Rubrik ArtilleryMajor Mannas
810​
Equipped with light artillery and anti-air
Support1st Rubrik SupportMajor Barren
720​


Torren's Brigade
Colonel Tiefer
Another newly formed unit, Torren's Brigade has been assigned to the Zula Dominion to provide support in destroying fortified positions. Led by four units of heavy infantry equipped with Imperial crawlers, the brigade is supported by a large number of sappers and heavy infantry.

Type​
Name​
Commander​
Strength​
Notes​
HQTorren's HQColonel Tiefer
675​
Heavy Infantry1st Torren's GrenadiersMajor Palmer
1205​
Equipped with Imperial Crawlers
Heavy Infantry2nd Torren's GrenadiersMajor Hannety
1180​
Equipped with Imperial Crawlers
Heavy Infantry3rd Torren's GrenadiersMajor Wilt
1150​
Equipped with Imperial Crawlers
Heavy Infantry4th Torren's GrenadiersMajor Farrow
1200​
Equipped with Imperial Crawlers
Engineers1st Torren's SappersMajor Pilkington
900​
Sappers and Mine Sweepers
Engineers2nd Torren's SappersMajor Yessur
920​
Sappers and Mine Sweepers
Artillery1st Torren's GunnersMajor Handi
840​
Equipped with heavy artillery and anti-air
Artillery2nd Torren's GunnersMajor Rich
800​
Equipped with heavy artillery and anti-air
Artillery3rd Torren's GunnersMajor Irving
810​
Equipped with heavy artillery and anti-air
Support1st Torren's SupportMajor Inkinsborg
645​


Members of Perfidious are now invited to begin planning the ground assault on Zephys, the capital city of Ihiri. The event itself will play out as a turn-based battle simulation hosted in a voice call with the fate of the battle decided by player characters.

During this stage of the event, all that is required is a plan. The Lord Militant is thus expected to gather people in a series of meetings to plot out how Imperial forces will be deployed and used. Selecting commanders (to participate in the voice call event and decide the actions of units under their command) can be left till nearer the time when schedules are clearer.
  • The map provided represents the city centre, where most of the fighting is expected to occur. It's possible the Republic have additional soldiers deployed elsewhere in the city which will either
  • Zephys' is a dense city, so the combat will almost all take place in an urban environment.
  • One of the initial requirements will be to decide how Imperial forces will enter the fray and what their objective will be.
  • Heavy Infantry and Heavy Artillery cannot be landed at a Landing Zone (indicated with a green X). Instead they will need to take an overland route (indicated with a green arrow) and may take several turns to enter combat if they encounter enemy forces.
  • Each Landing Zone can accommodate about 3,000 men and equipment landing at once. They will near to move from the LZ for more troops to land.
  • Most other units can be landed by shuttle at a Landing Zone, and Air Assault troops can be redeployed once during the event.
  • Enemy positions and formations will be revealed as they are discovered, either by Imperial sympathisers ahead of time, or during the combat.
  • A single air strike will be permitted during the campaign.
  • Questions about mechanics can be asked OOC, but everything else should be discussed IC. A few notes on objectives shown on the map can be seen below.

Government HQ

Capturing the government HQ will greatly reduce the morale of the defenders across the map and increase the chance of surrender.

Forward Command Post

Capturing or destroying the Forward Command Post will slightly reduce the morale of regulars on the west side of the map.

Military Base

Capturing or destroying the Military Base will greatly reduce the morale of regulars on the east side of the map.

Police HQ

Capturing or destroying the Police HQ will greatly reduce the morale of irregulars across the map.

Power Substation

Capturing or destroying the Power Substation will slightly reduce the morale of defenders across the map.
 

Véhemen

Tyrant of Zula
Officer
Member
Intelligence Access
Medical Access
From: Darth Véhemen
To: Powerbase
Subject: Intelligence Report

We have received a tip-off from assets on-world that the Republic have several battalions of armour situated in the military base.

- V -
 

Véhemen

Tyrant of Zula
Officer
Member
Intelligence Access
Medical Access
Please note, I have no intention of explaining the mechanics of the system at this point.

The only reason I share these values now is that it will given some insight into what units are good at: Attacking, defending or assaulting (close quarter combat). It also shows how many grid references they can move per turn. For the artillery it also shows how far they can fire (other units fire into next grid only) and any other special rules.

Further explanation will be given on the night, but I'll be hand holding you through it all anyway,

9ab60266cfa2df0bfff25be74b8c25c4.png
 
Top Bottom